Developing Avoyd, a Voxel Editor able to handle large models and a six degrees of freedom movement Game with editable terrain.
Doug Binks - 02 Feb 2020
This tutorial takes a small DirectX11 project, the Dear ImGui Example, and adds Runtime Compiled C++ to it. This enables us to edit the code at runtime and see the results live, without recompiling and restarting the project.
This is a Windows only project but both Dear ImGui and Runtime Compiled C++ are cross platform. Thanks to Jonathan Bleeker and Milviz for funding this tutorial.
Runtime-Compiled C++ (RCC++) is a way to reliably make major changes to C++ code at runtime and see the results immediately. It's aimed at games development but could be useful in any industry where turnaround times are a bottleneck.
github.com/RuntimeCompiledCPlusPlus/RuntimeCompiledCPlusPlus
RCC++ is primarily designed to shorten iteration times in development - developers can build their project, run it, make changes during runtime and see the results in a few seconds.