Independent game developers - making Avoyd

Avoyd LAN Demo Version 1.1 is out

Doug Binks - 19 Mar 2001 - edited 30 Oct 2013


[This is an archive post about the first version of Avoyd which we now call Avoyd 1999. The full game is now free to download.]

We've released both a patch and a full install for the new version, which includes some new features and a few fixes. I'd like to thank Ranger55 for pointing out several bugs to us in our support forum, along with everyone else who posted in the forums!

Strangely enough, one of the bugs turned out to be similar to something which afflicted the Doom server code (though I could be wrong on this as it's been a long time since I read about it). I'd made a note in my design document to avoid this problem, and had thought that all was fine. Unfortunatly, a recent change in the code broke things... typical. This has now been sorted out, though with it taking over 9 hours to repeat the problem it was a pain to sort out. For those of you interested, our time code is based on a high resolution timer class with sub millisecond accuracy which uses a double for storing time values. This gives about one hundred and fifty thousand years of timekeeping with the ability to differentiate between times which are only one millisecond apart. Plenty enough I thought. But (and there's allways a butt involved in coding), cleverly I had at some point created a simple loop which used the humble float data type, which could not differentiate between 32,768s and 32,768.001s, so that 32,768 + 0.001 = 32,768... and the loop became stuck. As a veteran of complex physics simulations, I had been layed low by addition.


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 › 2017
 › Avoyd Editor Prototype
 › 2016
 › Black triangles and Peter Highspot
 › Colour palettes and lighting
 › Concept art by Rebecca Michalak
 › 2015
 › Internals of a lightweight task scheduler
 › Implementing a lightweight task scheduler
 › Feral Vector
 › Normal generation in the pixel shader
 › 2014
 › Python Google App Engine debugging with PyCharm CE
 › Lighting voxel octrees and procedural texturing
 › Patterns and spheres
 › Python Google App Engine debugging with PyTools
 › Interview
 › Domain masking using Google App Engine
 › Octree streaming - part 4
 › Black triangles and nervous_testpilot
 › Presskit for Google App Engine
 › Octree streaming - part 3
 › Octree streaming - part 2
 › Octree streaming
 › 2013
 › LAN discovery with multiple adapters
 › Playing with material worlds
 › Developer Diary archive
 › Website redesign
 › First Person Editor
 › First Avoyd tech update video
 › Implementing a static website in Google App Engine
 › Multiplayer editing
 › First screenshots
 › Thoughts on gameplay modes
 › Back in 1999
 › 2002
 › ECTS 2002
 › Avoyd Version 1.6.1 out
 › Avoyd Version 1.6 out
 › 2001
 › Biting the bullet
 › Avoyd version 1.5 out
 › Monday Mayhem
 › Avoyd version 1.5 alpha 1 out
 › Avoyd version 1.4 out
 › ECTS 2001
 › Fun with Greek letters
 › Closer just a little closer
 › Back already
 › Artificial Humanity
 › Products and promises
 › Ecommerce
 › Explosions galore
 › Spring fixes
 › Open source and ports to other operating systems
 ›› Avoyd LAN Demo Version 1.1 is out 
 › Thanks for the support
 › Avoyd LAN Demo Ready
 › Game Tech
 › Internals of a lightweight task scheduler
 › Implementing a lightweight task scheduler
 › Normal generation in the pixel shader
 › Lighting voxel octrees and procedural texturing
 › Octree streaming - part 4
 › Octree streaming - part 3
 › Octree streaming - part 2
 › Octree streaming
 › LAN discovery with multiple adapters
 › enkiTS
 › Internals of a lightweight task scheduler
 › Implementing a lightweight task scheduler
 › Web Tech
 › Python Google App Engine debugging with PyCharm CE
 › Python Google App Engine debugging with PyTools
 › Domain masking using Google App Engine
 › Presskit for Google App Engine
 › Implementing a static website in Google App Engine
 › Avoyd
 › Avoyd Editor Prototype
 › Black triangles and Peter Highspot
 › Colour palettes and lighting
 › Concept art by Rebecca Michalak
 › Feral Vector
 › Patterns and spheres
 › Interview
 › Black triangles and nervous_testpilot
 › Playing with material worlds
 › Website redesign
 › First Person Editor
 › First Avoyd tech update video
 › Multiplayer editing
 › First screenshots
 › Thoughts on gameplay modes
 › Back in 1999
 › Avoyd 1999
 › Developer Diary archive
 › Back in 1999
 › ECTS 2002
 › Avoyd Version 1.6.1 out
 › Avoyd Version 1.6 out
 › Biting the bullet
 › Avoyd version 1.5 out
 › Monday Mayhem
 › Avoyd version 1.5 alpha 1 out
 › Avoyd version 1.4 out
 › ECTS 2001
 › Fun with Greek letters
 › Closer just a little closer
 › Back already
 › Artificial Humanity
 › Products and promises
 › Ecommerce
 › Explosions galore
 › Spring fixes
 › Open source and ports to other operating systems
 ›› Avoyd LAN Demo Version 1.1 is out 
 › Thanks for the support
 › Avoyd LAN Demo Ready