Doug Binks - 17 Jul 2001 - edited 30 Oct 2013
[This is an archive post about the first version of Avoyd which we now call Avoyd 1999. The full game is now free to download.]
And I'm not talking about politicians.
The main feature I'm busy working on at the moment is a single player component. This will be in the form of computer controlled opponents, or bots as the games community calls them.
Many games, and their reviews, talk of artificial intelligence (AI) in their games. However, a more accurate term might be artificial humanity. After all, do you want to play against an opponent who always beats you? For a computer, the winning game plan is probably to sit still on a piece of rock, wait for anyone to come into view and blast them with extreme accuracy. The optimal weapon can be calculated, and use of the shield limited to moments of risk using an adaptive technique. This might be the most intelligent approach, but no fun. Especially if everyone did the same thing.
To make bots more fun, they've got to be a little like people. It will take a while for the bots in Avoyd to reach that state, but continual improvement is one of the great things about the evolving game approach. Somewhere down the line, I'd like our bots to have personalities. Some who get mad, then get even. Others who follow a Zen like state, open to every opportunity. And others that loose concentration when the stress of being in first position gets to them. Not that you'll let them get there...
Don't expect wonders with the first release with bots, but do expect to have a little more fun!
Along with bots, which will make it into the new demo, we're working on more features for owners of the full version. We've already released a new material file (which describes the visual appearance of materials, and how they grow to form the world). I'll say more in a future update!
Above all, I'm really excited by what people are getting up to with the full version of Avoyd. Take a look at the general forum to get some ideas - and buy Avoyd if you already haven't!