Juliette Foucaut - 11 Apr 2013
Over 13 years ago, Doug Binks (mainly) and I started working on a shareware-style game called Avoyd.
A first-person shooter set in zero gravity, gamers could play deathmatches against bots or other people on a LAN. To our knowledge, it was the first game in which the players could build and destroy the entire environment.
We sold digital copies of Avoyd over the internet for a few pounds, steadily increasing the price as we added more features. After Doug joined a games development company, we slowly stopped development and released the last version, Avoyd 1.7.1, in 2003. At that stage, many features and designs we had in mind had yet to be implemented in the game.
Our current project is based on the original Avoyd.