Doug Binks - 29 May 2013
I've just added networking using RakNet, and implemented level load from a server along with synced editing. This proved to be very simple to add as RakNet has a fairly clean interface. I'll admit to being very tempted to develop further the network code I used for the original Avoyd, but RakNet has a number of features I'd need to implement which aren't trivial.
Currently the entire level is loaded from the server, which works well on a LAN but will limit the size of levels players can easily play over the internet. Streaming the world data shouldn't take too long to implement, but currently I think it's better to concentrate on getting something resembling a game together.