Independent game developers - making Avoyd

Concept art by Rebecca Michalak

Juliette Foucaut - 27 May 2016


We started working with artist Rebecca Michalak ( @kalahcim) on concept art to help us figure out a general feel for Avoyd, as well as ideas for abstract shapes and colours we could implement in the game. Below is a series of the latest concepts drafts, as well as the preliminary sketches Rebecca drew, enjoy!

If you want to see more of Rebecca Michalak’s art, check out her portfolio!

Draft concept art by Rebecca Michalak

Concept art for Avoyd by Rebecca Michalak

Concept art for Avoyd by Rebecca Michalak

Concept art for Avoyd by Rebecca Michalak

Concept art for Avoyd by Rebecca Michalak

Concept art for Avoyd by Rebecca Michalak

Concept art for Avoyd by Rebecca Michalak

Preliminary sketches: prior to creating the concepts, Rebecca drew quick sketches to help us explore possibilities.

Draft concept art for Avoyd by Rebecca Michalak
Draft concept art for Avoyd by Rebecca Michalak

Draft concept art for Avoyd by Rebecca Michalak
Draft concept art for Avoyd by Rebecca Michalak

Draft concept art for Avoyd by Rebecca Michalak
Draft concept art for Avoyd by Rebecca Michalak

Draft concept art for Avoyd by Rebecca Michalak
Draft concept art for Avoyd by Rebecca Michalak

Draft concept art for Avoyd by Rebecca Michalak
Draft concept art for Avoyd by Rebecca Michalak

Draft concept art for Avoyd by Rebecca Michalak
Draft concept art for Avoyd by Rebecca Michalak

Draft concept art for Avoyd by Rebecca Michalak
Draft concept art for Avoyd by Rebecca Michalak

Draft concept art for Avoyd by Rebecca Michalak
Draft concept art for Avoyd by Rebecca Michalak

Draft concept art for Avoyd by Rebecca Michalakk
Draft concept art for Avoyd by Rebecca Michalak

Draft concept art for Avoyd by Rebecca Michalak
Draft concept art for Avoyd by Rebecca Michalak

Draft concept art for Avoyd by Rebecca Michalak
Draft concept art for Avoyd by Rebecca Michalak

Draft concept art for Avoyd by Rebecca Michalak
Draft concept art for Avoyd by Rebecca Michalak

Draft concept art for Avoyd by Rebecca Michalak
Draft concept art for Avoyd by Rebecca Michalak

Draft concept art for Avoyd by Rebecca Michalak
Draft concept art for Avoyd by Rebecca Michalak

Draft concept art for Avoyd by Rebecca Michalak
Draft concept art for Avoyd by Rebecca Michalak

Draft concept art for Avoyd by Rebecca Michalak

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 › 2017
 › Avoyd Editor Prototype
 › 2016
 › Black triangles and Peter Highspot
 › Colour palettes and lighting
 ›› Concept art by Rebecca Michalak 
 › 2015
 › Internals of a lightweight task scheduler
 › Implementing a lightweight task scheduler
 › Feral Vector
 › Normal generation in the pixel shader
 › 2014
 › Python Google App Engine debugging with PyCharm CE
 › Lighting voxel octrees and procedural texturing
 › Patterns and spheres
 › Python Google App Engine debugging with PyTools
 › Interview
 › Domain masking using Google App Engine
 › Octree streaming - part 4
 › Black triangles and nervous_testpilot
 › Presskit for Google App Engine
 › Octree streaming - part 3
 › Octree streaming - part 2
 › Octree streaming
 › 2013
 › LAN discovery with multiple adapters
 › Playing with material worlds
 › Developer Diary archive
 › Website redesign
 › First Person Editor
 › First Avoyd tech update video
 › Implementing a static website in Google App Engine
 › Multiplayer editing
 › First screenshots
 › Thoughts on gameplay modes
 › Back in 1999
 › 2002
 › ECTS 2002
 › Avoyd Version 1.6.1 out
 › Avoyd Version 1.6 out
 › 2001
 › Biting the bullet
 › Avoyd version 1.5 out
 › Monday Mayhem
 › Avoyd version 1.5 alpha 1 out
 › Avoyd version 1.4 out
 › ECTS 2001
 › Fun with Greek letters
 › Closer just a little closer
 › Back already
 › Artificial Humanity
 › Products and promises
 › Ecommerce
 › Explosions galore
 › Spring fixes
 › Open source and ports to other operating systems
 › Avoyd LAN Demo Version 1.1 is out
 › Thanks for the support
 › Avoyd LAN Demo Ready
 › Game Tech
 › Internals of a lightweight task scheduler
 › Implementing a lightweight task scheduler
 › Normal generation in the pixel shader
 › Lighting voxel octrees and procedural texturing
 › Octree streaming - part 4
 › Octree streaming - part 3
 › Octree streaming - part 2
 › Octree streaming
 › LAN discovery with multiple adapters
 › enkiTS
 › Internals of a lightweight task scheduler
 › Implementing a lightweight task scheduler
 › Web Tech
 › Python Google App Engine debugging with PyCharm CE
 › Python Google App Engine debugging with PyTools
 › Domain masking using Google App Engine
 › Presskit for Google App Engine
 › Implementing a static website in Google App Engine
 › Avoyd
 › Avoyd Editor Prototype
 › Black triangles and Peter Highspot
 › Colour palettes and lighting
 ›› Concept art by Rebecca Michalak 
 › Feral Vector
 › Patterns and spheres
 › Interview
 › Black triangles and nervous_testpilot
 › Playing with material worlds
 › Website redesign
 › First Person Editor
 › First Avoyd tech update video
 › Multiplayer editing
 › First screenshots
 › Thoughts on gameplay modes
 › Back in 1999
 › Avoyd 1999
 › Developer Diary archive
 › Back in 1999
 › ECTS 2002
 › Avoyd Version 1.6.1 out
 › Avoyd Version 1.6 out
 › Biting the bullet
 › Avoyd version 1.5 out
 › Monday Mayhem
 › Avoyd version 1.5 alpha 1 out
 › Avoyd version 1.4 out
 › ECTS 2001
 › Fun with Greek letters
 › Closer just a little closer
 › Back already
 › Artificial Humanity
 › Products and promises
 › Ecommerce
 › Explosions galore
 › Spring fixes
 › Open source and ports to other operating systems
 › Avoyd LAN Demo Version 1.1 is out
 › Thanks for the support
 › Avoyd LAN Demo Ready