We are independent games developers and consultants specialising in computer games, information technology and software testing.
working on Avoyd - programming, design, business
An experienced game developer, I was previously Technical Lead of the Game Architecture Initiative at Intel. I've worked in the games industry in roles ranging from the R&D development manager at Crytek to head of studio at Strangelite, as well as lead programmer. An early interest in games development was sidetracked by a doctorate in Physics at Oxford University, and two post-doctoral posts as an academic researcher in experimental nonlinear pattern formation, specializing in fluid mechanics. My fondest childhood memories are of programming games in assembly on the ZX81.
working on Avoyd - testing, programming, website, design
Whilst working with Doug on Avoyd, my main role at the moment is writing website and backend server functionality for the game: enkiWS, open-source python Google App Engine web services for games developers. I'm also involved in testing and writing documentation for the Runtime-Compiled C++ open project.
A professional software tester with a background in Engineering, I spent 12 years testing software products for the highly regulated life-science and medical industries whilst keeping a keen interest in computer games.
working on Avoyd - testing, software consultancy
Andy is an experienced software engineer available for contract roles in London and the South East (UK), with a track record of fast and effective development of successful systems, possessing both top-rate leadership qualities and technical expertise. Highly skilled and knowledgeable in:
distributed, multi-threaded, client/server, P2P systems development
scalable, high performance and high availability production software
RESTful and distributed object architectures using a variety of standards based technologies
performance measurement, analysis and optimisations
integration with 3rd party libraries, including many open source projects
In the process of developing our game, Avoyd, we create and maintain open-source software for game developers and blog about it on our website. In addition, we advocate indie games and developers using technology independent of commercial engines, and engine agnostic technology for games on @IndieGameTech.
You can support us through our Patreon
Our hope with this patreon is that we will be able to dedicate more time to our game and open source work. We would love to open source more of the code we've developed for Avoyd, along with making more videos, articles and content to go alongside these projects. All our open source projects are permissively licenced under zlib. See below a sample of our ongoing work:
Runtime-Compiled C++ is a cross platform way to reliably make major changes to your C++ code at runtime and see the results immediately. It's aimed at games development but can be useful in any industry where turnaround times are a bottleneck.
Source code: github.com/RuntimeCompiledCPlusPlus
Development blog: www.enkisoftware.com/devlog-rcc++
Markdown for Dear ImGui.
Source code: github.com/juliettef/imgui_markdown
C, C++ headers and C# classes for icon fonts: Font Awesome, Fork Awesome, Material Design, Material Design icons, Kenney game icons and Ionicons.
Source code: github.com/juliettef/IconFontCppHeaders
Our clients include:
Kythera AI middleware provides a flexible, scalable framework and a wide set of features - including character and 3D vehicle navigation, behavior authoring and rich debugging tools. Integrated with Unreal, CryEngine and Lumberyard, it has shipped on PC, Mac and Linux platforms, both for single-player games and on servers, and has been used for games in genres as diverse as space combat simulation and hack-n-slash.
EnkiSoftware limited is a private limited company (Company No. 4093298) registered 19 October 2000 at the Companies House, Cardiff, the Registrar of Companies for England and Wales.