Independent game developers - making Avoyd


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Avoyd Voxel Editor and Game Frequently Asked Questions

We answer your questions about Avoyd. Contact us if you have additional questions.

What is Avoyd?
When will Avoyd be finished?
How can I follow Avoyd's progress?
Why should I buy Avoyd now?
How do I support your work?
How do I use the Voxel Editor?
What are the System Requirements for Avoyd?
Will Avoyd Be Single, Multiplayer...?
Will It Be Possible to play offline / over a LAN?
Will I be able to host my own server?
Is Avoyd DRM free?
What inspired you to make Avoyd?
What Engine and Technologies do you use for Avoyd?
Can I publish screenshots, videos etc. of Avoyd?


What is Avoyd?

Avoyd has two main functions: Voxel Editor and Game.

A Voxel Editor

The voxel editing tool and viewer has the ability to load large worlds and display them in their entirety, explore, edit, render, export them to .obj, and use them to make custom worlds to play Avoyd.

Features:

A Game

Avoyd is a voxel game engine with six degrees of freedom movement. The entire terrain is editable.

We prototype and release various styles of gameplay as we develop the main game:

If you want to know more, check out our devlog and the interview we gave on Warp Door.



When will Avoyd be finished?

We plan to carry on crafting Avoyd over time, evolving and updating it continuously.

We started working on Avoyd in 1999, selling the game as shareware. It was, to our knowledge, the first game with an entirely editable environment (destruction and building). After a 10 year break we restarted development in 2012, rewriting the game engine from scratch and evolving the concept to take advantage of technological advances.

Whilst the game is unfinished, the voxel editor is already very usable. To reflect this we sell Avoyd at a reduced price. You can download the full feature demo of Avoyd on our website, with the Voxel Editor component and the game prototypes Wander and Skirmish available to use.

You'll find detailed information about each release of Avoyd in the changelog and our News forum. We also publish an email newsletter with more exclusive information.



How can I follow Avoyd's progress?

There are several ways to follow our work:



Why should I buy Avoyd now?

Currently Avoyd's price is low since the game is still a work in progress. The voxel editor is already usable and quite capable but we still have many features we'd like to add to it such as high quality CPU renders, networked building etc.



How do I support your work?

  Become a Patron   Sponsor Doug Binks and Juliette Foucaut on Github

There are several ways to support our work on Avoyd and our open source projects. You can:



How do I use the Voxel Editor?

For further help see the Avoyd Support forums or contact us.



What are the System Requirements for Avoyd?

Platform

PC Windows
We do not plan to port Avoyd to Mac OS, Linux nor consoles for the foreseeable future.

Controls

Mouse and Keyboard

Minimum Specification

Recommended

To be determined



Will Avoyd Be Single, Multiplayer...?

The Voxel Editor will support networked editing: in future you will be able to build voxel worlds with friends.

The game will support both single-player and cooperative multiplayer (pve). We're pondering whether to include pvp team multiplayer or not; currently we think we won't in the early versions of the game.



Will It Be Possible to play offline / over a LAN?

Yes, you'll be able to play on your own without an internet connection, or once networking support is enabled with friends over a LAN or the Internet.



Will I be able to host my own server?

At some point we will release a stand alone server, so you'll be able to run it and invite people to connect to the game you are playing.



Is Avoyd DRM free?

Yes, some functionality may require a valid user account, but we plan to ensure the game can work even if services are unavailable.



What inspired you to make Avoyd?

The original Avoyd we now call Avoyd 1999 (you can download it free from our site), Quite's haunting zeo-x-s demo, Rez (Area 4 in particular), FPSs we've liked to play like Unreal Tournament, Descent, and much more.



What Engine and Technologies do you use for Avoyd?

Avoyd runs on our in-house voxel game engine written in C++ using OpenGL, developed by Doug Binks and Juliette Foucaut.

To follow our progress with the game technology, see the Game Tech topic on our devlog, our public posts on Patreon and follow @dougbinks and @juulcat on twitter.

We open source parts of our engine:

We use third-party open-sourced software listed below. Many thanks to the authors and maintainers of these libraries.



Can I publish screenshots, videos etc. of Avoyd?

Yes, you can freely use and publish any images, videos etc based on Avoyd. We would just appreciate a mention, and if you want to send us a link, we'd love to see what you've made!

Specifically for Youtube:

We, enkisoftware, hereby declare that all YouTube users have our permission to monetise their videos of our game, Avoyd.
- Doug Binks & Juliette Foucaut (company directors)

Direct link to the statement: https://www.enkisoftware.com/faq#youtubemonetisation. For further info about the monetisation issue on Youtube, see the "Let's Play"-friendly developers' website.