Latest posts about developing Avoyd, a Voxel Editor able to handle large models and a six degrees of freedom movement Game with editable terrain, and the technology we create in the process.
Doug Binks - Juliette Foucaut - 07 Feb 2023
Release 0.13.0 of Avoyd is out. For the first time we're introducing specific builds for each of the full, beta and demo release streams. You can buy Avoyd and download the full and beta releases from our store.
Read about the full release features, how the demo is changing, how to teleport using the camera or Minecraft coordinates, and the workaround for exporting materials to Unreal Engine 5.1.
Doug Binks - Juliette Foucaut - 28 Jan 2023
You may have noticed we've changed our Products page. There is now an Avoyd Beta release stream available to download alongside the Full Avoyd and Avoyd Demo.
Doug Binks - Juliette Foucaut - 30 Mar 2022
We recently released a video tutorial on how to make an isometric render of a Minecraft map in the Avoyd Voxel Editor, and thought it would be useful for those of you who prefer text over video to write up a short overview of the process here.
This tutorial covers: how to make an isometric render of a Minecraft map in Avoyd, using the arcball camera, tweaking the atmosphere and lighting, tips for using the voxel editor, graphics quality and user interface customisation.
Doug Binks - Juliette Foucaut - 25 Feb 2021
Our Avoyd Voxel Editor has come a long way since the last devlog post about it in 2018, and having just released a significant update which enhances the Minecraft import pipeline this seems like as good a time as any to talk about it once again.
Minecraft maps Greenfield city and Cuirassé DSD-401 by MrBatou imported and combined together in Avoyd's Voxel Editor.
As many of you know, in addition to making the Avoyd game free to download, we make the Avoyd Voxel Editor which is bundled with it. As well as being the tool we use to build everything in the game, the editor can import Minecraft maps, MagicalVoxel files, Slab .vox files, heightmaps, and export to Wavefront .obj vertex data (for use as general 3D data in tools like Blender 3D). So it's a usable general voxel tool designed to work with large voxel models/worlds.
In october 2020 we started to see one of our early Minecraft import videos featuring Westeroscraft's King's Landing gain a large (for us) number of views, all down to a Lazy Assassin Youtube video "10 SHOCKING THINGS THAT ARE MADE IN MINECRAFT! 😱😱".
I decided to make an updated video with some new content, and set off to download a new map I'd heard of - Greenfield City - and try it out. This turned out to be in a new Minecraft map format which I didn't support in the enki Minecraft Import library enkiMI, so a small step turned into a journey down a long and winding road. The views along the way were, however, pretty sweet.