Developing Avoyd, a Voxel Editor able to handle large models and a six degrees of freedom movement Game with editable terrain.
Doug Binks - 19 Aug 2002 - edited 30 Oct 2013
[This is an archive post about the first version of Avoyd which we now call Avoyd 1999. The full game is now free to download.]
ECTS, a yearly video games conference is coming up in a week's time, and if any developers out there fancy meeting up in the developer bar then drop me an email.
Additionally, we're considering developing a single player branch of Avoyd which will be sold both as an individual product and hopefully as part of Avoyd (so all current owners will get it). I know many people would like to see more effort going into furthering the multiplayer aspect of Avoyd, so many of the features going into this will make it into the multiplayer game as well.
Doug Binks - 22 Jun 2002 - edited 30 Oct 2013
[This is an archive post about the first version of Avoyd which we now call Avoyd 1999. The full game is now free to download.]
Following a suggestion from Warhead in the forums I've made the score chart and Avatar name display using the Avatars colour. Avoyd members can get a patch from the login pages.
Doug Binks - 10 Jun 2002 - edited 30 Oct 2013
[This is an archive post about the first version of Avoyd which we now call Avoyd 1999. The full game is now free to download.]
The new version is out, whith some changes that people have been asking for in addition to an overhaul of the network code to get it ready for internet play. As some may have noticed, it's been a very long while since the last update. As the only one working on Avoyd, small things like other full time jobs can get in the way.
Hope you all enjoy the new version - I'll get back to working on the next update right now!