Developing Avoyd, a Voxel Editor able to handle large models and a six degrees of freedom movement Game with editable terrain.
Our Avoyd Voxel Editor has come a long way since the last devlog post about it in 2018, and having just released a significant update which enhances the Minecraft import pipeline this seems like as good a time as any to talk about it once again.
As many of you know, in addition to making the Avoyd game free to download, we make the Avoyd Voxel Editor which is bundled with it. As well as being the tool we use to build everything in the game, the editor can import Minecraft maps, MagicalVoxel files, Slab .vox files, heightmaps, and export to Wavefront .obj vertex data (for use as general 3D data in tools like Blender 3D). So it's a usable general voxel tool designed to work with large voxel models/worlds.
In october 2020 we started to see one of our early Minecraft import videos featuring Westeroscraft's King's Landing gain a large (for us) number of views, all down to a Lazy Assassin Youtube video "10 SHOCKING THINGS THAT ARE MADE IN MINECRAFT! 😱😱".
I decided to make an updated video with some new content, and set off to download a new map I'd heard of - Greenfield City - and try it out. This turned out to be in a new Minecraft map format which I didn't support in the enki Minecraft Import library enkiMI, so a small step turned into a journey down a long and winding road. The views along the way were, however, pretty sweet.