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Avoyd Beta Stream

Doug Binks - Juliette Foucaut - 28 Jan 2023


You may have noticed we've changed our Products page. There is now an Avoyd Beta release stream available to download alongside the Full Avoyd and Avoyd Demo.

Introducing Betas

The Beta stream of Avoyd gives you access to fixes as well as new features without having to wait for us to release a full version. It also gives you an insight into what we're working on at any time and you'll be able to give us feedback on in-progress work. You'll find the list of additions, changes and fixes labelled Beta in the Avoyd Change Log.

Like the Full version, you need to own Avoyd to get the Beta.


Comparison table of the three Avoyd release streams Full, Beta and Demo:
Avoyd Stream Full Beta Demo
Price Paid Paid, included with Full Free
Commercial Use ✅ Yes ✅ Yes ❌ No
Release Schedule Every 1 to 3 months Fast: every 1 to 30 days (1*) Slow: every 3 to 12 months
Features All All + New in development Delayed
Stability Stable Prototype Stable
Documentation Up to date New features and changes may be undocumented. May be out of sync. or no longer apply.

(1* with the occasional longer breaks due to larger features, and as we are only two developers.)



Whilst we perform testing on all releases there will be somewhat less of it with the Betas. Likewise the features and changes may be works in progress and undocumented. We encourage you to backup your work if you use the Betas.

The Demo will Fall Behind

Currently Avoyd and the Avoyd Demo are the same, except the Demo is for personal use only. In future the Avoyd Demo will fall behind. It will be at least one minor version behind the latest full release. The Avoyd Demo remains free.

We're still committed to keeping as much of Avoyd's functionality free as possible. However, looking to the future we need a revenue stream from Avoyd in order to continue to develop it without taking time out to perform other paid work.

Adding In-app Update Notifications

We plan to improve the current update notification in Avoyd so that if you choose to, you'll get in-app reminders about the Full, Beta or Demo streams. The notifications will be configurable in the full version at least.

You can always sign up to the Avoyd newsletter to receive an email when we release a Full version.

We hope the Beta releases prove useful to you, and as always we appreciate your feedback in our forums or on social media. We also plan to use our blog more. With one post a year in the last four years, we've neglected it too much in favour of our News Forum and 3rd party platforms like Twitter, Patreon and Reddit. Subscribe to this devlog's RSS feed!

2023
 › Optimising Voxel Meshes for Games Using Blender
 › Implementing a GPU Voxel Octree Path Tracer
 › Avoyd Release Streams and Minecraft Lit Materials
 ›› Avoyd Beta Stream 
2022
 › Isometric Render of a Minecraft Map in Avoyd Voxel Editor
2021
 › Importing Minecraft maps in Avoyd Voxel Editor improved
2020
 › Runtime Compiled C++ Dear ImGui and DirectX11 Tutorial
2019
 › Boxes in Space: procedural generation of abstract worlds in Avoyd
 › Procedural python word generator: making user names out of 4 syllables
 › In-game building
 › Player-deployable turrets in Avoyd
2018
 › Avoyd Game Singleplayer and Coop Multiplayer Test
 › Voxel Editor Evolved
2017
 › Speeding up Runtime Compiled C++ compile times in MSVC with d2cgsummary
 › Multiplayers toxic last hit kill and how to heal it
 › Avoyd Editor Prototype
2016
 › Black triangles and Peter Highspot
 › Colour palettes and lighting
 › Concept art by Rebecca Michalak
2015
 › Internals of a lightweight task scheduler
 › Implementing a lightweight task scheduler
 › Feral Vector
 › Normal generation in the pixel shader
2014
 › Python Google App Engine debugging with PyCharm CE
 › Lighting voxel octrees and procedural texturing
 › Patterns and spheres
 › Python Google App Engine debugging with PyTools
 › Interview
 › Domain masking using Google App Engine
 › Octree streaming - part 4
 › Black triangles and nervous_testpilot
 › Presskit for Google App Engine
 › Octree streaming - part 3
 › Octree streaming - part 2
 › Octree streaming
2013
 › LAN discovery with multiple adapters
 › Playing with material worlds
 › Developer Diary archive
 › Website redesign
 › First Person Editor
 › First Avoyd tech update video
 › Implementing a static website in Google App Engine
 › Multiplayer editing
 › First screenshots
 › Thoughts on gameplay modes
 › Back in 1999
2002
 › ECTS 2002
 › Avoyd Version 1.6.1 out
 › Avoyd Version 1.6 out
2001
 › Biting the bullet
 › Avoyd version 1.5 out
 › Monday Mayhem
 › Avoyd version 1.5 alpha 1 out
 › Avoyd version 1.4 out
 › ECTS 2001
 › Fun with Greek letters
 › Closer just a little closer
 › Back already
 › Artificial Humanity
 › Products and promises
 › Ecommerce
 › Explosions galore
 › Spring fixes
 › Open source and ports to other operating systems
 › Avoyd LAN Demo Version 1.1 is out
 › Thanks for the support
 › Avoyd LAN Demo Ready
 › Game Tech
 › Optimising Voxel Meshes for Games Using Blender
 › Implementing a GPU Voxel Octree Path Tracer
 › Importing Minecraft maps in Avoyd Voxel Editor improved
 › Runtime Compiled C++ Dear ImGui and DirectX11 Tutorial
 › Boxes in Space: procedural generation of abstract worlds in Avoyd
 › Procedural python word generator: making user names out of 4 syllables
 › Speeding up Runtime Compiled C++ compile times in MSVC with d2cgsummary
 › Internals of a lightweight task scheduler
 › Implementing a lightweight task scheduler
 › Normal generation in the pixel shader
 › Lighting voxel octrees and procedural texturing
 › Octree streaming - part 4
 › Octree streaming - part 3
 › Octree streaming - part 2
 › Octree streaming
 › LAN discovery with multiple adapters
 › enkiTS
 › Internals of a lightweight task scheduler
 › Implementing a lightweight task scheduler
 › RCC++
 › Runtime Compiled C++ Dear ImGui and DirectX11 Tutorial
 › Speeding up Runtime Compiled C++ compile times in MSVC with d2cgsummary
 › Web Tech
 › Procedural python word generator: making user names out of 4 syllables
 › Python Google App Engine debugging with PyCharm CE
 › Python Google App Engine debugging with PyTools
 › Domain masking using Google App Engine
 › Presskit for Google App Engine
 › Implementing a static website in Google App Engine
 › Avoyd
 › Implementing a GPU Voxel Octree Path Tracer
 › Avoyd Release Streams and Minecraft Lit Materials
 ›› Avoyd Beta Stream 
 › Isometric Render of a Minecraft Map in Avoyd Voxel Editor
 › Importing Minecraft maps in Avoyd Voxel Editor improved
 › Boxes in Space: procedural generation of abstract worlds in Avoyd
 › In-game building
 › Player-deployable turrets in Avoyd
 › Avoyd Game Singleplayer and Coop Multiplayer Test
 › Voxel Editor Evolved
 › Multiplayers toxic last hit kill and how to heal it
 › Avoyd Editor Prototype
 › Black triangles and Peter Highspot
 › Colour palettes and lighting
 › Concept art by Rebecca Michalak
 › Feral Vector
 › Patterns and spheres
 › Interview
 › Black triangles and nervous_testpilot
 › Playing with material worlds
 › Website redesign
 › First Person Editor
 › First Avoyd tech update video
 › Multiplayer editing
 › First screenshots
 › Thoughts on gameplay modes
 › Back in 1999
 › Avoyd 1999
 › Developer Diary archive
 › Back in 1999
 › ECTS 2002
 › Avoyd Version 1.6.1 out
 › Avoyd Version 1.6 out
 › Biting the bullet
 › Avoyd version 1.5 out
 › Monday Mayhem
 › Avoyd version 1.5 alpha 1 out
 › Avoyd version 1.4 out
 › ECTS 2001
 › Fun with Greek letters
 › Closer just a little closer
 › Back already
 › Artificial Humanity
 › Products and promises
 › Ecommerce
 › Explosions galore
 › Spring fixes
 › Open source and ports to other operating systems
 › Avoyd LAN Demo Version 1.1 is out
 › Thanks for the support
 › Avoyd LAN Demo Ready