Doug Binks - Juliette Foucaut - 07 Feb 2023 - edited 01 May 2023
Release 0.13.0 of Avoyd is out. For the first time we're introducing specific builds for each of the full, beta and demo release streams. You can buy Avoyd and download the full and beta releases from our store.
Read about the full release features, how the demo is changing, how to teleport using the camera or Minecraft coordinates, and the workaround for exporting materials to Unreal Engine 5.1.
The release focuses on the Voxel Editor with improved light emitting materials in Minecraft imports, fixed emissives rendering, and performance improvements:
You'll find a more detailed list in the Change Log.
As always, remember to reimport your Minecraft map with the new version of Avoyd to get the fixed blocks.
Until now the Minecraft light-emitting blocks you imported with your maps were all either lit or not. This means for example that all the redstone lamps always showed as lit in renders. This is because the importer ignored the "lit" block state.
To fix it, we improved the importer and added materials for each light-emitting block: one that is lit, and one that is unlit. We also took the opportunity to fix some missing or wrong emissive values. This should help make your renders more faithful to the original.
Starting today the free demo version falls behind the full version. This means the 0.13.0 improvements listed above are not included in the demo for now. They will be available for free at a later date. You need to own Avoyd to get the latest functionality.
You can keep using the free demo for personal non-commercial projects, but you'll see an occasional reminder to buy Avoyd. It's a screen with a link to the store. It will show every 10 times you open the demo.
We've answered several questions recently. Some will make their way to the user documentation, but in the meantime we thought you might find them interesting:
There are several ways to move the camera:
Move Camera here
as follows:
Move Camera here
. You'll instantly move above the position you were pointing toTools > Camera
Position
field:
Update 01 May 2023 - This workaround no longer works. See the Avoyd documentation on importing mesh, material and textures generated by Avoyd into Unreal Engine instead.
This is an issue in Unreal Engine 5.1 and above. Older versions up to 5.0.3 are unaffected. Someone posted a workaround in the Unreal Engine forum which worked when we tested it.
The workaround steps involve using the Console Variables Editor
plugin as follows:
Console Variables Editor
plugin.Edit > Plugins
.Console Variables Editor
and enable it.Window > Console Variables
.import.obj
. It should return the variable Interchange.FeatureFlags.Import.OBJ
.Interchange.FeatureFlags.Import.OBJ
to FALSE
.Original question in the MagicaVoxel Discord channel #questions-and-help.
[Edit 01 May 2023 - Unreal workaround no longer works. Link to the Avoyd documentation.]