Troubleshooting and answers to your questions about enkisoftware and Avoyd.
If you cannot find your answer on this page, try the Avoyd FAQ or Contact us.
Avoyd has two main functions: Voxel Editor and Game. You'll find more information, including the Avoyd features list and user documentation on avoyd.com.
To try Avoyd out yourself, download the Avoyd demo from our store.
The original Avoyd we now call Avoyd 1999 (you can download it free from our site), Quite's haunting zeo-x-s demo, Rez (Area 4 in particular), FPSs we've liked to play like Unreal Tournament, Descent, and much more.
Platform: PC Windows
Controls: mouse and keyboard
Minimum:
Avoyd runs on our in-house voxel game engine written in C++ using OpenGL, developed by Doug Binks and Juliette Foucaut.
To follow our progress with the game technology, see the Game Tech topic on our devlog, our public posts on Patreon and follow @dougbinks and @juulcat on Mastodon.
We open source parts of our engine:
Runtime Compiled C++ for rapid iteration
enkiTS, my lightweight multithreading task scheduler - further information can be found under our devlog's enkiTS topic
enkiMI, our Minecraft Importer library
IconFontCppHeaders, our script to generate Font Awesome icon fonts header files for the GUI
imgui_markdown, markdown for Dear ImGui
We use third-party open-sourced software listed below. Many thanks to the authors and maintainers of these libraries.
OpenGL for Graphics
GLFW for platform independent OpenGL Window & Input handling
GLEW OpenGL Extension Wrangler Library
OpenAL Soft for Audio
RakNet for Networking (using just the low level network code)
NanoVG for HUD elements
Dear ImGui for the GUI
ImGuizmo for 3D manipulation in the Voxel Editor
LZ4 for compression
A modified version of SJSON for settings files
A modified version of the Ray Slope Intersection source from the article on Fast Ray/AABB Overlap Tests.
Microprofile for real-time profiling - see enkiTSExamples for a sample usage.
jo_gif GIF writer
open game tools for reading MagicaVoxel .vox files
robin-hood-hashing for hash map
MurmurHash3 hash functions
xxHash hash functions
uint C# xxHash, we derived our C++ uint32_t xxHash implementation from this C# example
dbgtools platform independent debug functions
stb single-file libraries for C/C++
TinyEXR for OpenEXR images support
Download the Avoyd release from our store or, if you are logged in and own Avoyd, from your Library.
Avoyd Stream | Full | Beta | Demo |
---|---|---|---|
Price | Paid | Paid, included with Full | Free |
Commercial Use | ✅ Yes | ✅ Yes | ❌ No |
Release Schedule | Every 1 to 3 months | Fast: every 1 to 30 days (1*) | Slow: every 3 to 12 months |
Features | All | All + New in development | Delayed |
Stability | Stable | Prototype | Stable |
Documentation | Up to date | New features and changes may be undocumented. | May be out of sync. or no longer apply. |
(1* with the occasional longer breaks due to larger features, and as we are only two developers.)
If you would like more details see the devlog post about the Beta release stream.
We plan to carry on crafting Avoyd over time, evolving and updating it continuously.
We started working on Avoyd in 1999, selling the game as shareware. It was, to our knowledge, the first game with an entirely editable environment (destruction and building). After a 10 year break we restarted development in 2012, rewriting the game engine from scratch and evolving the concept to take advantage of technological advances.
Whilst the game is unfinished, the voxel editor is already very usable. To reflect this we sell Avoyd at a reduced price. You can download the full feature demo of Avoyd on our website, with the Voxel Editor component and the game prototypes Wander and Skirmish available to use.
You'll find detailed information about each release of Avoyd in the changelog and our News forum. We also publish an email newsletter.
There are several ways to follow our work:
There are several ways to support our work on Avoyd and our open source projects.
Yes, some functionality may require a valid user account, but we plan to ensure the game can work even if services are unavailable.
Yes, you can freely use and publish any images, videos etc based on Avoyd. We would just appreciate a mention, and if you want to send us a link, we'd love to see what you've made!
For ethical reasons - NFTs are environmentally unsound, the technology offers no benefit over a simple contract or license and they are frequently scams.
There is a lot of information available on this, but the following article gives a succinct overview.
You're likely seeing a standard warning about programs which have not been downloaded by millions of people. The Avoyd executables are virus checked and signed with our company Enkisoftware Limited's digital certificate. The certificates are delivered by an independent provider: Sectigo.
What you can do to check the file you downloaded is safe to open or execute:
Downloads
folder.Show more options
.Scan with Microsoft Defender
.Avoyd_0.17.0.768_demo_setup.exe
.Properties
.Digital Signatures
.Name of signer: | Digest algorithm | Timestamp |
---|---|---|
Enkisoftware Limited |
sha1 |
17 July 2023 17:20:11 (*) |
Enkisoftware Limited |
sha256 |
17 July 2023 17:20:15 (*) |
Details
.View Certificate
.Issued to: | Enkisoftware Limited |
---|---|
Issued by: | Sectigo Public Code Signing CA R36 |
Valid from | 22/03/2023 to 22/03/2026 (**) |
Issuer Statement
for more information from the Sectigo website