- What is Avoyd?
- What is the difference between the Avoyd release streams Full, Beta and Demo?
- How do I get started with the Avoyd Voxel Editor?
- Is Avoyd available in languages other than English?
- How can I follow Avoyd's development progress?
- How can I support the development of Avoyd?
- When will Avoyd be finished?
- What inspired Avoyd?
- What engine and technologies are used for Avoyd?
- What are the system requirements for Avoyd?
- Will Avoyd be available on platforms other than Windows PC, such as Linux or Mac?
- Will Avoyd be single, multiplayer...?
- Will it be possible to play Avoyd offline / over a LAN?
- Will I be able to host my own server?
- Is Avoyd DRM free?
- Why does the Avoyd Licence Agreement exclude NFTs?
- Is it ok to publish screenshots, videos etc. of Avoyd?
- My PC uses a lot of power (CPU heats up, fans are loud) when I use Avoyd, how can I fix this?
- I get a warning saying Avoyd could be a virus, what should I do?
Contact us if you can't find the answer you're looking for.
Avoyd has two main functions: Voxel Editor and Game. You'll find more information, including the Avoyd features list and user documentation on www.avoyd.com. To try Avoyd out yourself, download the Avoyd demo from our store.
Download the Avoyd release from our store or, if you are logged in and own Avoyd, from your Library.
|Price||Paid||Paid, included with Full||Free|
|Commercial Use||✅ Yes||✅ Yes||❌ No|
|Release Schedule||Every 1 to 3 months||Fast: every 1 to 30 days (1*)||Slow: every 3 to 12 months|
|Features||All||All + New in development||Delayed|
|Documentation||Up to date||New features and changes may be undocumented.||May be out of sync. or no longer apply.|
(1* with the occasional longer breaks due to larger features, and as we are only two developers.)
If you would like more details see the devlog post about the Beta release stream.
Learn the basics by following the Introductory Tutorial and the online user documentation - tutoriel et documentation en français.
If you can't find answers or have any questions about how to use Avoyd, visit the Avoyd Support forums or contact us.
Not presently as the functionality and the user interface are in flux.
Avoyd n'est pas disponible en français mais le tutoriel d'introduction et une partie de la documentation de l'éditeur de voxels sont publiés en ligne.
There are several ways to follow our work:
There are several ways to support our work on Avoyd and our open source projects.
We plan to carry on crafting Avoyd over time, evolving and updating it continuously.
We started working on Avoyd in 1999, selling the game as shareware. It was, to our knowledge, the first game with an entirely editable environment (destruction and building). After a 10 year break we restarted development in 2012, rewriting the game engine from scratch and evolving the concept to take advantage of technological advances.
Whilst the game is unfinished, the voxel editor is already very usable. To reflect this we sell Avoyd at a reduced price. You can download the full feature demo of Avoyd on our website, with the Voxel Editor component and the game prototypes Wander and Skirmish available to use.
You'll find detailed information about each release of Avoyd in the changelog and our News forum. We also publish an email newsletter.
The original Avoyd we now call Avoyd 1999 (you can download it free from our site), Quite's haunting zeo-x-s demo, Rez (Area 4 in particular), FPSs we've liked to play like Unreal Tournament, Descent, and much more.
Avoyd runs on our in-house voxel game engine written in C++ using OpenGL, developed by Doug Binks and Juliette Foucaut.
To follow our progress with the game technology, see the Game Tech topic on our devlog, our public posts on Patreon and follow @dougbinks and @juulcat on Mastodon.
We open source parts of our engine:
Runtime Compiled C++ for rapid iteration
enkiTS, my lightweight multithreading task scheduler - further information can be found under our devlog's enkiTS topic
enkiMI, our Minecraft Importer library
IconFontCppHeaders, our script to generate Font Awesome icon fonts header files for the GUI
imgui_markdown, markdown for Dear ImGui
We use third-party open-sourced software listed below. Many thanks to the authors and maintainers of these libraries.
OpenGL for Graphics
GLFW for platform independent OpenGL Window & Input handling
GLEW OpenGL Extension Wrangler Library
OpenAL Soft for Audio
RakNet for Networking (using just the low level network code)
NanoVG for HUD elements
Dear ImGui for the GUI
ImGuizmo for 3D manipulation in the Voxel Editor
LZ4 for compression
A modified version of SJSON for settings files
A modified version of the Ray Slope Intersection source from the article on Fast Ray/AABB Overlap Tests.
Microprofile for real-time profiling - see enkiTSExamples for a sample usage.
jo_gif GIF writer
open game tools for reading MagicaVoxel .vox files
robin-hood-hashing for hash map
MurmurHash3 hash functions
xxHash hash functions
uint C# xxHash, we derived our C++ uint32_t xxHash implementation from this C# example
dbgtools platform independent debug functions
stb single-file libraries for C/C++
TinyEXR for OpenEXR images support
Platform: PC Windows
Controls: mouse and keyboard
We do not plan to port Avoyd to Mac OS, Linux nor consoles for the foreseeable future.
The reasons for this decision are many: the underlying technology for Avoyd is multiplatform and we have tested making a Mac and Linux build. We also maintain several open source multiplatform libraries so have a good idea of how much effort is required to release cross platform software. The overheads of maintaining a port of a complex graphics application are high, especially as feature development is ongoing. It's relatively easy to break a build on one platform/hardware combo in a way a simple smoke test won't detect. Additionally we don't have a Mac which can run Avoyd (we use a old Mac to maintain the Mac versions of our open source libraries), and we don't think we'd make back the cost of buying one if we made a Mac version. We know the primary feature set we want for the Avoyd Voxel Editor and Game, and once these come together we'll reassess. If sales pick up before then we also might reassess. Finally, we're always happy to hear peoples thoughts on this.
The Voxel Editor will support networked editing: in future you will be able to build voxel worlds with friends.
The game will support both single-player and cooperative multiplayer (pve). We're pondering whether to include pvp team multiplayer or not; currently we think we won't in the early versions of the game.
Yes, you'll be able to play on your own without an internet connection, or once networking support is enabled with friends over a LAN or the Internet.
At some point we will release a stand alone server, so you'll be able to run it and invite people to connect to the game you are playing.
Yes, some functionality may require a valid user account, but we plan to ensure the game can work even if services are unavailable.
For ethical reasons - NFTs are environmentally unsound, the technology offers no benefit over a simple contract or license and they are frequently scams.
There is a lot of information available on this, but the following article gives a succinct overview.
Yes, you can freely use and publish any images, videos etc based on Avoyd. We would just appreciate a mention, and if you want to send us a link, we'd love to see what you've made!
Settings > Graphicsand tick
Power Save Mode.
Settings > Graphicsand tick
Settings > Systemand reduce the number of
Max Logical Processors.
You're likely seeing a standard warning about programs which have not been downloaded by millions of people. The Avoyd executables are virus checked and signed with our company Enkisoftware Limited's digital certificate. The certificates are delivered by an independent provider: Sectigo.
What you can do to check the downloaded file is safe to open or execute:
Show more options) and select
Scan with Microsoft Defender.
Propertiesand then the
Digital Signaturestab. You will see these lines:
Issuer Statementfor more information from the Sectigo website