The voxel editor in Avoyd is a general voxel art tool designed to work with large voxel models/worlds. As well as being the tool we use to build everything in the game, it can render very large scenes.
Minecraft maps, MagicalVoxel files, Slab .vox files and heightmaps can be inported and edited in Avoyd. Exports to Wavefront .obj vertex data (for use as general 3D data in tools like Blender 3D).
Using the Edit Tool symmetry plane to sculpt the details of the head of a voxel model.
The user interface shows the docked Edit Tool, Replace Material, Pick and Inspect Material, Light and Atmosphere controls and Render option windows, as well as the menu, toolbar and status bar.