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Sujet - Avoyd 0.4.0 - In-game building and NVIDIA graphics bug fix

juliette#enki - Thu, 21 Mar 2019, 19:51 UTC modifié Thu, 21 Mar 2019 19:51 - permalien

In-game building

In-game building is finally here. It's taken us a lot of time to refine it until it felt right. The main difficulty has been trying to make building both intuitive and fast in six degrees of freedom - how do you build a 'floor' when rolling around in space? We think we've found a good compromise for now.

  • We've kept shapes basic: blocks in 3 sizes (1x, 3x, 5x), and 3x3x1 walls in all three planes.
  • Building progressively adds material over a couple of seconds until the voxels are full, deleting does the reverse.
  • Only one material is available: a hard 'ceramic'.
  • There's no limit to the amount of building you can do.

To build, start the game, select the tool ('2' for blocks, '3' for walls), and use:

  • left-mouse to add material,
  • right-mouse to remove.
  • Use the mouse wheel to bring the cursor closer or further to you.
  • Press the tool number repeatedly to cycle between block sizes or wall orientations.

NVIDIA graphics fix

If you have an NVIDIA graphics card, you may have noticed glitches in the sky and environment when looking around. We've hopefully fixed that bug but it would be great if you could give us a shout if you see it in 0.4.0.

Other updates

All other updates are listed in the version 0.4.0 change log.

Download Avoyd 0.4.0

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