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Sujet - Avoyd 0.8.14 - Orthographic camera level of detail and shadow culling fixes, and improved World Properties window performance

juliette#enki - Mon, 28 Feb 2022, 18:21 UTC modifié Mon, 28 Feb 2022 18:21 - permalien

This release fixes the following issues in the Voxel Editor:

  • Level of detail system for orthographic views changed to use visible distance instead of distance to objects
  • Shadow maps now correctly frustum culled when using an orthographic camera

We've also changed the World Properties window to improve performance by only calculating dimensions on window appearance, loading a world, or when manually refreshed. (Menu View > World Properties)

Comparison screenshots of (above) Avoyd 0.8.13 with blocky Level Of Detail issue with orthographic camera in GPU real time render; and (below) Avoyd 0.8.14 with fixed LOD. Credit Minecraft Map Greenfield v0.5.3 Avoyd Voxel Editor GPU real time render using an orthographic camera in version 0.8.13 (above) - The GPU rendered level of detail depends on the distance to the camera, which with an orthographic camera does not correspond to the size of an object, so voxels can appear blocky. In Avoyd 0.8.14 (below) - The level of detail is fixed: it now depends on the orthographic width so details are preserved depending on the setting 'LOD Change Distance' (in menu Graphics Quality). Credit: Minecraft Map Greenfield v0.5.3

Comparison screenshots of (above) Avoyd Voxel Editor GPU real time render using an orthographic camera in version 0.8.13 where GPU shadow maps have incorrect culling leading to gaps; and (below) Avoyd 0.8.14 with fixed GPU shadow maps culling Avoyd Voxel Editor GPU real time render using an orthographic camera in version 0.8.13 (above) - The GPU shadow maps have incorrect culling leading to gaps. In Avoyd 0.8.14 (below) - Fixed GPU shadow maps culling

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