juliette#enki - Thu, 07 Oct 2021, 17:31 UTC modifié Fri, 29 Oct 2021 16:28 - permalien |
This release adds a new Paste as Single Material option, and fixes several issues including resolving a shader compilation issue on Intel UHD 630 integrated GPUs (and likely other Intel GPUs of a similar generation / driver). This caused the 3D rendering of voxels to fail, so the world appeared empty. Paste as single materialTo use Paste as Single Material open the menu Tools > Edit Tool > Shapes
Note that the paste brush preview currently doesn't show the selected material.
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