A significant and large release which focuses on graphics and the Voxel Editor, notably adding real time dynamic shadows, a Brush Preview and the ability to export to .obj polygon mesh. This is an overview of the new features:
In Game:
- Dynamic Shadows
- Scalable head-up display (HUD)
In the Voxel Editor:

- Brush Preview for precise positioning
- Export the voxel world as a .obj polygon mesh so it can be loaded in other programs such as Blender
- Saved Cameras: you can save as many positions and viewpoints as you want. They're saved with the world but can also be saved as a template to reuse between worlds
- New Torus and Torus Hollow shapes
- The material palette in the edit tool is now saved with both the world and material files
- Improved atmospheric fog scattering, lighting, and ambient occlusion. Procedurally generated light and atmosphere using seeds
- Improved performance through reduced polygon count using edge collapse mesh simplification
- File format changes: the world is now saved as one file with extension .avwr. Extensions .avmt is used for materials, .avla for light & atmosphere, and .avcm for cameras. Note you'll still be able to open your old files and save them in the new format
- Pick and inspect tool to get material and amount information from the voxels in the 3D world
- A large number of usability, UI and help improvements:
- documentation through tooltips
- toolbar with shortcuts to tools and saved cameras
- status bar with camera and anchor positions, edit mode and material information
- improved the context menu (right-mouse) to access cameras and anchor functionality
- improved the file explorer including rename and delete files
- fixed the user interface contrast in light mode
and more, see the Change Log for details
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