This release adds the following features to the Voxel Editor:
Export to .obj option to use a single material with material information in texture for game engine use, with support and documentation for Unity style metallic, smoothness and emissive. Detailed online documentation for the export process.
UI: External Viewport Display setting to enable/disable the ability to drag windows outside the main window viewport in windowed mode added in menu Settings > Display... > External Viewports
Azimuth and Elevation angle widgets for Light direction control. Menu Tools > Light and Atmosphere... > Light
New online documentation
Along with the following Voxel Editor fixes:
Resolved occasional stall when starting a new path traced render
Render depth of field aperture is ignored if focus distance is negative
Screenshots and renders to PNG format now no longer output an unused alpha channel
Undoing a copy operation will revert the tool from paste brush to copy brush if there is no previous valid paste brush
Undo of a paste operation from a CTRL+V when using a tool size different from the size of the paste leaving behind pasted voxels
Undo & Redo for multiple copy / paste operations occasionally failed to paste correctly
Crash when exporting polygon meshes on models with large contiguous sections of the same material
Denoising path traced image or switching view mode no longer potentially causes an in progress image save to become garbled
Avoyd render of example model to be exported to Obj and Unity
Model exported to Unity: Inspector open with the fixed emissive texture import settings.
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