Open the Edit Tool window (menu View > Edit Tool).
Choose the Set tool (pencil icon)
Select the shape Wedge or Corner
For the wedge, choose the axis orientation, x y or z. Additional axis inversions mirror the wedge along the chosen axes.
For the corner, pick the corner point which will be the summit of the 3 sided pyramid. The corners coordinates are normalised xyz.
Tip: enable the Anchor to visualise the axes.
Move your cursor into the world. You should see a green 3D grid.
Left mouse click or press F or press the Set button (bottom of the Edit Tool window)
To import Minecraft or MagicaVoxel Vox files:
Open the import tool (menu File > Import)
Choose Minecraft or Vox
For Minecraft, browse to the directory that contains the files and select it
For Magica Voxel, browse to the Vox file you want to load (*.vox extension) and select it.
The file is loaded, you should see a progress bar if it's large (Minecraft maps in particular)
Notes:
Minecraft maps are loaded with the default Minecraft palette. It'll be listed in the Materials tool (menu View > Materials) where you can edit it.
MagicaVoxel Vox files are imported together with their own palette, available in the Materials tool (menu View > Materials) once the Vox file is loaded.
It is not possible to export Avoyd files back to Minecraft nor MagicaVoxel Vox format. Changes have to be saved in the Avoyd format.
Change Log
ADDED - Wedge edit shape
ADDED - Corner edit shape
ADDED - Minecraft and .vox (MagicaVoxel) import workflow
ADDED - Minecraft levels now load automatically once you browse to their root directory
ADDED - Progress bar for loading files
ADDED - Asynchronous file loading
ADDED - File filtering options
ADDED - Refresh file list button
CHANGED - Improved file dialogue layout
CHANGED - moved Lighting options to standalone window