juliette#enki - Fri, 15 Jan 2021, 18:02 UTC modifié Mon, 18 Jan 2021 19:15 - permalien |
It is now possible to import maps from Minecraft 1.13 and above. Importing is faster and uses better materials. We've improved the UI further and started implementing the custom games creation with placement of spawn points in game worlds. The changes we made are listed in more detail below: Download Avoyd 0.7.4 www.enkisoftware.com/avoyd#download Further details in the change log: www.enkisoftware.com/changelog-avoyd Voxel EditorMinecraft importer: improved materials and faster importer.How to import a Minecraft map: Avoyd can load your own maps (stored in %appdata%.minecraft\saves\ ), or download and save a Minecraft map to disk (extracting it if it is a zip file). In Avoyd go to the Voxel Editor menu File > Import > Minecraft Map... and select the region file directory (containing .mca files) to import it. Avoyd does not use textures, but the materials used in Avoyd match the Minecraft default materials as closely as possible: their colour is based on Minecraft textures averages and they now have specular reflection where relevant (water, glass, metal...). Once the Minecraft map is imported you can modify it in the Voxel Editor using the Edit Tool. You can copy/paste other maps and models into it with little height nor size limitation (maximum size is 260 000 voxels in any direction). You can also modify the light and atmosphere settings. You can save the result as Avoyd world files. From Avoyd you can export the meshes and materials to .obj file for use in Blender or other 3D tools. Whilst we were improving the Minecraft importer to be able to import with the new version of Minecraft maps (versions 1.13 and 1.16 introduced new formats), Doug took the opportunity to speed up the importer by over a factor of 10. In addition he improved the generation of vertex data. For any interested developers, we've updated our permissively licensed lightweight C and C++ Minecraft Importer library enkiMI to handle these new formats.
Light and Atmosphere presetsMenu Tools > Light and Atmosphere... > Presets New shortcuts to quickly change light settings to white, grey, sunny, sunset, dusk and night; and atmosphere: clear, haze and fog.
Edit Tool's Constraints fixes and UI reworkedMenu Tools > Edit Tool Collision, Constrain Plane and Snap to Grid now work better when combined. The UI now has shortcuts to make it easier to turn constraints on and off.
GameThe main change game-wise is that you can now make your own custom game maps by predefining the spawn positions for the player and for the Skirmish mode's MegaSpawners. The Spawn coordinates are saved by adding Saved Cameras with the following descriptions: "SpawnPlayer" for player, "SpawnA" and "Spawn_B" for friendly and opposition MegaSpawners. This is done in the Voxel Editor menu Tools > Camera... > Saved Cameras.
Other improvementsUser Interface
Performance improvementsThe voxel to vertex generation performance was improved by both optimizations to the algorithm and by increased parallelism, leading to up to 2x faster vertex generation. Further opportunities for parallelism were also found in the AI movement code and the internal message passing systems. Fixes
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