Avoyd 0.10.1 is now out with the main features being:
- Fixed fog inconsistencies when fog amount not 1.0. Applies to both real time renderer and path traced renderer
- Continue rendering when app is minimized
- Improvements and fixes to the prototype game modes
Full changelist
Changes
- Game - Can now cancel a pending client to server connection in case of a lengthy response from the server instead of waiting for the auto disconnect
- Game - When disconnected the "Disconnected - Exit Game" window now appears centered
- Game - Further multithreaded the server handling of client voxel octree data requests
Fixes
- Graphics - Fixed fog inconsistencies when fog amount not 1.0. Applies to both real time renderer and path traced renderer
- Voxel Editor - Path traced continuous rendering will now continue if the application is minimized
- Game - Resolved a multithreading issue with access to transform data which could cause a crash
- Game - Resolved a multithreading issue with deallocation of network packets which could cause a crash
- Game - Joining a network game no longer occasionally results in the user interface for the wrong game mode showing
- Game - Resolved a multiplayer client multithreading issue with missing voxel data
- Game - Exiting after playing as a network client resets all world data and no longer requests to save unchanged data
- Game - Resized in game menu buttons to fit largest text
Avoyd Skirmish gameplay prototype with 2 LAN players, showing fixed fog inconsistencies between voxels and sky when atmospheric amount is not one. The players Mega Spawner base is visible top right, with several enemy drones attacking
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