|juliette#enki - Tue, 20 Dec 2022, 15:12 UTC modifié Wed, 11 Jan 2023 18:28 - permalien|
In this release we've focused on improving the voxel editor's Materials management and quality of life tools. You can now do the following: (More details and improvements in the changelog.)
Screenshot of a voxel model imported from MagicaVoxel before using "Remove Unused Materials". The Materials window is open showing the 255 materials, including many unused materials visible as black swatches. The Edit menu is open showing the "Remove Unused Materials", "Remove Unused Material Types" and "Merge Materials into one Material Type" functions. Credit: model by knosvoxel
After using "Remove Unused Materials" on the model, only 29 Materials remain. In the Material window you can see the remove, edit, and add material type buttons above the grid of swatches. Below the grid you can see the remove material, copy and paste material and resize grid buttons.
Minecraft map Mattupolist by mattuFIN imported in Avoyd Voxel Editor. The Materials window is open to show a grid of 995 Minecraft blocks mapped to Avoyd Materials. The Material swatches are ordered by block types such as plants, wood types, metals, emissives, glass and items.
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