The voxel editor in Avoyd is a general voxel art tool designed to work with large voxel models/worlds. As well as being the tool we use to build everything in the game, it can render very large scenes.
Minecraft maps, MagicalVoxel files, Slab .vox files and heightmaps can be inported and edited in Avoyd. Exports to Wavefront .obj vertex data (for use as general 3D data in tools like Blender 3D).
A scene opened for editing in the voxel editor showing a sphere copy. It was generated by importing a Mandelbrot fractal image as a heightmap. Procedural boxes were added using the Edit Tool's procedural generation tool.
The user interface shows the windows: Edit Tool, Light and Atmosphere, Replace Material, World Properties, Pick and Inspect Material, Cameras and Materials tool.