Independent game developers - making Avoyd


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juliette#enki - posted Tue, 17 Aug 2021 15:09:49 UTC - edited Tue, 17 Aug 2021 15:37:43 UTC - permalink

Avoyd 0.8.2 focuses on the Voxel Editor.

Full Avoyd Changelog

Orthographic and Isometric Projections

This release adds an orthographic projection mode to the arcball camera along with isometric presets to the Voxel Editor. To use an orthographic projection, in Tools > Camera...

  • Open the Arcball Camera section.
  • Tick 'Use Arcball Camera' and 'Orthographic'.
  • Choose a Pitch and Yaw or use the preset Isometric angles.

Isometric white box with internal orange light, path traced and denoised (OIDN denoiser) Isometric white box with internal orange light, path traced and denoised (OIDN denoiser)

Isometric room created, path traced and denoised (OIDN denoiser) in Avoyd Isometric room created, path traced and denoised (OIDN denoiser) in Avoyd

Import Colour Images

Heightmaps can now be imported along with colour information by selecting the alpha channel as height and selecting 'Create Material Palette from RGB' along with the number of colours you want the RGB information to be paletised to. This also allows you to import an image by setting the Max Height to 0 voxels and Floor Thickness to 1.

Orthographic projection of Mars topography, path traced and denoised (OIDN denoiser) Orthographic projection of Mars topography, path traced and denoised (OIDN denoiser)

Anchor Guizmo Improvements

The anchor controls have been modified so that the axis handles maintain a given percentage of screen size irrespective of position. This change also improves control of the anchor widget when moving it using the handles.

Minecraft and MagicaVoxel import fixes

The Minecraft importer now assigns pre-flattening materials better, with data values used to assign material variants (for example colours of concrete).

The MagicaVoxel importer now positions models with non cubic bounding boxes correctly, sets diffuse materials smoothness to zero and fixes a crash when importing models with long names used for nodes/layers.

Thanks to Niklas M├Ąckle (knosvoxel) for providing us with MagicaVoxel models to test the vox importer.

Isometric projection of an imported Minecraft map of Greenfield City, path traced with a depth of field effect and denoised (OIDN denoiser) Isometric projection of an imported Minecraft map of Greenfield City, path traced with a depth of field effect and denoised (OIDN denoiser)

Licence Agreement update

We've also decided to make a few changes to our licence agreement; the free demo is for non-commercial use only. For commercial use (excluding NFTs, see our FAQ) you must purchase an Avoyd licence key per user.

We added a products page to our website where you can purchase and download Avoyd