Avoyd - Voxel Editor and 6dof movement Game with editable terrain - In active development - Available to download and buy
Avoyd 1999 - Precursor to the current Avoyd game project last released in 2003
enkisoftware - Independent game developer and publisher of Avoyd
Game developed & published
Developer & Publisher:
01 February 2017 to present
Press / Business Contact:
$12 - price will increase as we add features
Avoyd is a voxel editor able to handle large models and a six degrees of freedom First Person Shooter voxel game.
We release new versions of Avoyd regularly, increasing the price as we add functionality. The prototype is currently available to download freely and purchase from our home page.
The original Avoyd was a shareware-style game we created and self-published back in 1999-2003. To our knowledge, it was the first game in which the players could build and destroy the entire environment. Since September 2012, after many years thinking about Avoyd, we started working on it again. The new Avoyd game is powered by the in-house engine Doug is writing.
On the 1st Feb 2017 we stealth released the first Avoyd Editor prototype. The voxel editor enables players to create and edit environments. They can import Minecraft and MagicaVoxel .vox files both as levels and as brushes. We've also included basic procedurally generated shapes.
In March 2018 we released the Movement prototype, shifting our priority to gameplay.
In June 2018 we released the first gameplay test featuring single and cooperative multiplayer (LAN).
First Person Shooter in a large abstract universe;
First Person Editor: fully editable environment to support players' strategy, and for creative purposes;
Movement in six degrees of freedom with localised gravity;
Single-player and cooperative multiplayer, over a LAN or the Internet;
Voxel Editor tool.
Youtube playlist - March 2018 to present
Youtube playlist - November 2016 to Present
"I loved playing this at #GMY12 - could imagine losing myself in it for hours!"
Andrew Crawshaw, 09 May 2017
"... I’m in love with Avoyd’s structures, because they’re just so evocative, large, powerful, and alive with geometric details."
Chris Priestman, Indie Statik, Screenshot Scrutiny 18 Jan 2014
Enkisoftware is an independent game development company co-founded by Doug Binks, Juliette Foucaut and Andy Binks. We make the game Avoyd.
More information on enkisoftware, our logo & relevant media are available in the enkisoftware press kit.
programming, design, business
programming, testing, design, website, voxel art