We've just released a new version of Avoyd: Download Avoyd 0.3.3
The main improvements are to the atmospheric scattering model, including a random atmosphere and lighting generator. The lighting now has an option to automatically pick the ambient light from the sky colour at an angle perpendicular from the sun.
We've also added a random seed for the procedurally generated worlds so if you like a particular world, you can regenerate it and also share it using the seed. As we add more procedurally generated content the seed result will change, so if you want to ensure your world is preserved, we recommend you save it as file.
We've also made some subtle changes in-game: the voxel grid glows, which should help navigating in the dark, and we've added a HUD to display the weapons ammo. Full details of these changes and more are available in the change log
This video shows the world generation together with random atmosphere and lighting:
Another video taken using the in game spectate camera, which currently naively follows the drones, set in various procgen worlds:The drones are still basic, using raycasts in the voxel octree for navigation.
We're still using a simple CPU raycast shadow and ambient occlusion lighting model, but hope to get time to switch to a better global illumination approach with some realtime lighting for explosions etc - but we may add a bit more gameplay first as we're still missing in-game building along with a host of other in-game features.
Total posts 1