Independent game developers - making Avoyd

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Weird spikes on map

Kami#6462 - posted Tue, 16 Nov 2021, 09:58:49 UTC - edited Tue, 16 Nov 2021 09:58:49 UTC - permalink i got some weird blocks like theese, also smooth snow does not work properly.

it should look like that :

doug#enki - posted Tue, 16 Nov 2021, 11:13:28 UTC - edited Tue, 16 Nov 2021 11:13:28 UTC - permalink

Thanks for posting this issue. Is this a Minecraft import or another type of import (heightmap or .vox file)?

If you are able to share the file we can take a look at it. If it's a Minecraft map we only need one of the *.mca files in the region folder which when imported shows the problem. If you dont have a Dropbox/Google Drive/etc. account to share files with you can email a single .mca file to us at, or email us and we can create a shared folder for you to upload to.

For the smooth snow does not work properly can you describe what you mean - what is it expected to work like and what do you see in the Avoyd Voxel Editor?

doug#enki - posted Sat, 18 Dec 2021, 19:56:00 UTC - edited Sat, 18 Dec 2021 19:56:00 UTC - permalink

I've been able to reproduce this error on maps made with Minecraft after the flattening but before version 1.16. I'm working on a fix, but in the meantime maps for versions before the flattening or after and including Minecraft v1.16 should work well.

Kami#6462 - posted Mon, 20 Dec 2021, 07:09:46 UTC - edited Mon, 20 Dec 2021 07:09:46 UTC - permalink

it was a Minecraft world import but i can't really share it since it was a commission

doug#enki - posted Mon, 20 Dec 2021, 12:08:25 UTC - permalink

We've now fixed this in Avoyd 0.8.11 - many thanks for reporting the issue!

Avoyd 0.8.11 fixed columns appearing in Minecraft 1.13-1.16 imports

Kami#6462 - posted Tue, 21 Dec 2021, 10:40:54 UTC - edited Tue, 21 Dec 2021 10:40:54 UTC - permalink

Thanks for the quick fix ^^ also i had a issue about textures with Avoyd but it was 2-3 months ago i had a volcano with some Nether rack and Soul sands they was like normal stone on render. Normally its like that (from C4D)

but in Avoyd render its like that : (also a nice thing i was able to import and render whole 5k x 5k map with avoyd but had this texture loss)

doug#enki - posted Tue, 21 Dec 2021, 11:29:55 UTC - edited Tue, 21 Dec 2021 11:29:55 UTC - permalink

If the problem was with an older version of Avoyd you should try re-importing as this might fix the issue. Netherrack should be a reddish brown and Soul Sand a dark brown.

Once you've imported with the current version of Avoyd you should also be able to tune the material parameters in to get the colour, emissive, transparency etc. which you want.

Note that Avoyd is a pure 'voxel' editor and renderer, so we don't currently support textures and block models.

Kami#6462 - posted Wed, 22 Dec 2021, 20:20:36 UTC - edited Wed, 22 Dec 2021 20:20:36 UTC - permalink

Thanks <3

Total posts 8

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