This release adds a new Sticky editing option, fixes several issues, and we took the opportunity to improve some of the Edit Tool's UI. This new Sticky option was added after user feedback that they would like to edit voxels in a way similar to Minecraft.
To use Sticky, open the menu Tools > Edit Tool > Shapes in a world that already contains some voxels. Select 'Set' for example. Make sure the Anchor is off.
Move the edit cursor near a surface: the wireframe should turn green when the cursor touches existing voxels, and you should be able to set voxels.
If you move the edit cursor away from existing voxels, the wireframe turns orange to indicate lack of contact, and you shouldn't be able to edit anymore.
The usual Collide options affect Sticky. If you edit with a shape larger than one voxel, you can decide how much it overlaps with existing voxels by enabling Collide and setting an Offset. These settings are under the 'Constraints' section of the Edit Tool.
Voxel art made in Avoyd by Rebecca Michalak
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