We've made small adjustment to the movement prototype and made the procedural world more colourful. We've also added a tool to import images (png, tga, jpg) as heightmaps and a sphere copy/paste option.
Download Avoyd 0.2.1
As always, feedback and questions are very welcome.
Game - start the prototype
- Start the 'game' (menu Game > Start)
- A default level is procedurally generated. You can choose its size: small / medium / large / very large
- Controls are mouse + WASD
- Display all key mappings: press Esc then menu Help > Controls
Voxel Editor - import images as height maps
- File > Import > Image Heightmap
- Select an image file (png, tga or jpg) on your computer and Open
- The colour used is the currently selected material (menu View > Edit Tool)
- The amount of material influences the smoothness: set to max (255) for cubic blocks, set it lower (e.g. 25) for smoother surfaces.
Voxel Editor - sphere copy / cut and paste tool
- Open a world file
- Open the Edit Tool window (menu View > Edit Tool)
- Choose the Copy or the Cut tool
- Selecte Shape: Sphere
- Select an area of the world and click
- Your cursor contains a spherical cut-out of the area you selected. Paste it by clicking again
Change Log
- ADDED - Game - choice of four sizes of generated world
- ADDED - Voxel editor - Procedurl linked boxes parameters: number of boxes, multiple materials
- ADDED - Voxel editor - Sphere copy tool
- ADDED - Voxel editor - Materials UI shows selected material info: RGB colour, metallic, smoothness and strength
- ADDED - Voxel editor - New Sapphire & Ruby materials
- ADDED - Voxel editor - Import height map from image
- ADDED - Voxel editor - Multiple drive support for file dialogue browsing
- CHANGED - Game pauses when toggling to editor view
- FIXED - View no longer rotates when switching between in-game and editor view
- FIXED - Removed debug log message from in game movement code
- FIXED - Memory leak in octree when editing