This thread covers the Beta releases we produce as we develop Avoyd 0.14.0, and relevant progress news.
Use this thread to give us feedback about the betas. Make sure you mention the full build number you're using, ex. "0.14.0.676".
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Avoyd Beta 0.14.0.676 is out:
Adds Radiance HDR RGBE image export support for renders (.HDR).
To set it up go to "Menu > Settings > System > Render Image Format"
This feature means that you can do a render, then save as .HDR and perform post processing in Darktable / GIMP etc. such as exposure, tone mapping, bloom and other techniques using high dynamic range floating point data.
Avoyd Beta 0.14.0.677 is out.
Adds dithering and exposure to the HDR RGBE image export (.HDR).
This feature ensures that gradual gradients look smooth, and that the exposure of the output image is the same as in the preview.
To set up using .HDR image output go to "Menu > Settings > System > Render Image Format"
Avoyd Beta 0.14.0.680 is out.
Avoyd Beta 0.14.0.683 is out.
Changes for this beta release:
Comparison image of a render in Avoyd Voxel Editor of a large glowing cube. The left hand side has a darker interior, and the right hand side is rendered with the new version of Avoyd and is brighter.
Math behind the emissive volume fix
So for emissive volumes with absorption (+ outscattering) I had initially hacked this together quickly with:
col += exp( - absorption * distance) * emission * distance
This is incorrect, which I knew, but for volumes with low absorption it worked well enough.
The fixed version (for homogeneous media) is:
col += ( 1 - exp( - absorption * distance) ) * emission / absorption
This comes from integrating from 0 to distance (remembering the constant for definite integrals which I initially forgot):
dEmission = exp( - absorption * distance) * emission * dDistance
Which checking publications I eventually confirmed (I was searching for homogeneous and got no hits) in Line Integration for Rendering Heterogeneous Emissive Volumes eq. 16.
Avoyd Beta 0.14.0.685 is out: it improves the Render window user interface. Try it out and tell us what you think.
With HDR and EXR formats, you can save high dynamic range images for post processing in GIMP, Darktable, Photoshop etc.
For the highest quality renders, use the EXR format.
Avoyd Full 0.14.0 is out. The release features High Dynamic Range image export, a reworked renderer workflow, improved denoising and fixed volumetric emissive material rendering.
Changes in this release:
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